Lately I was spending a lot of time on understanding the Virtual Reality and how to make it using game engine just like Unreal Engine 4 and then how to apply that to Samsung Gear VR or any else VR products like Oculus.
At the beginning I was thinking that it is very easy but later I went deeper on it and I found many things that waste my time like how to make the game so smooth without causing motion sickness to the player and the exporting method from 3ds max to unreal taking so much time and all of that because the UV map and light map.
I hope very soon to share with you the first bet...
Working on a plan to move all the future events designs from normal images to real time video or even game that the client will be able to walk through and change colors and models until he find what he is looking for.
Exporting 3D scene from 3ds max to unreal was really tough for me as I learned a lot of things with it but was really surprising for me in the end that I was able to render Full HD animated scene with length of a minute in 30 minute rendering time.
Working at an event agency is always full of creation and challenges to produce new ideas every time, I convert these ideas and sketches to 3D Simulation images before turning it to a center piece on ground. From this filed and job I learned a lot from designing big spaces to interior and exterior, from normal hall spot light to illuminated with LED beam light and screens light, to design very attractive stages, kiosks, high tables and much much more.