The Upside down tunnel
Taking as reference the image shot of Strangers things season (tunnel of the upside down) I start by creating cylinder in 3ds max 2020 then with modifiers and little sculpting the tunnel was almost ready for texturing and displacement. Using Quixel material for cliff I was able to get the result am looking to.
After finishing the forward tunnel I created the backward tunnels but lower mesh then placed my camera and because am using V-ray renderer I added to my scene V-ray lights blue with different light intensity then I placed VrayEnviromentFog to my scene.
Later I went to Character creators from reallusion and created my character then export it to iClone for posing.
With little tweak here and there I was able to get the render result am looking to, So I rendered my scene and took the final image to Adobe Photoshop for post processing and final touch.
And here is the final image J hope you like it.